Goblins are a widespread, yet not as dominant as humans. They are known to fued with other races for land and resources. However the often baleful reputation this race has is not the whole picture, for their race has even produced great heroes.

Physical Description: The description of goblins varies to an even greater degree than even that of men. They have a wide spread of heights, skin colors and hair colors. However they are most often considered uncomely by humans and elves.

Society: Goblins tend to be warlike, but not to the degree that they are often parodied as being. In fact humans as equally as warlike as goblins. However, due to generations of living in some of the worst lands, they have come to see life as a struggle and other races as rivals. They tend to be xenophobic, typically responding with distrust and even violence when encountering members of other races for the first time.

Goblin lands tend to be the least desirable lands, wastelands and the like. There have been periods when they have fought to sieze better lands. For perhaps fifty years they have held many of the eastern lands that once belonged to humans. These goblins have been influenced by their conquered peoples, leading to a movement of good goblins in these lands. This had led to further conflict in the region.

Relations: Relations between goblins and other races are often not cordial. Their wars against the dwarves and elves are the stuff of legends. However, this state of affairs is not universal. In some cases, when the tempraments of the individuals have been compatible goblins and other races have been great allies. This has meant both evil goblins fighting alongside evil members of other races and good goblins fighting alongside good peoples.

Alignment and Religion: Due to the influence of evil cults and demonic overlords, goblins have a strong tendency towards brutality. Most goblins are either chaotic or lawful evil, with neutral and neutral evil goblins being a significant miniority. Good goblins are much rarer, but not unknown.

Thsi duality is influenced by goblin religion, with the conflict between Grummsh and his pantheon and Maglubiyet and his pantheon mirroring the conflict between their followers. Demon worship is common in primitive tribes. Some goblins have adopted the deities of other races.

Goblin Racial Traits

+2 Constitution, +2 Wisdom, -2 Charisma: Goblins are tough, and cunning, but are not known for being friendly.

Medium: Goblins are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Goblins have a base speed of 30 feet.

Darkvision: Goblins can see in the dark up to 60 feet.

Gatecrasher: Goblins gain a +2 bonus on Strength checks to break objects and a +2 bonus on combat maneuver checks to sunder.

Hatred: Goblins receive a +1 bonus on attack rolls against humanoid creatures of the dwarf and elf subtypes due to special training against these hated foes.

Orc Ferocity: Once per day, when a goblin is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Plagueborn: Goblins gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened.

Weapon Familiarity: Goblins are proficient with greataxes and falchions and treat any weapon with the word “goblin” or “orc” in its name as a martial weapon.

Languages: Goblins begin play speaking Common and Goblin. Goblins with high Intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Jotun, Troll and Undercommon.


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